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│    Distributed Video ID    │
│  Enumeration in Rust: 64   │
│Threads and 16 Sharded Bloom│
│          Filters           │
│ 2026-08-24                 │
│                            │
├────────────────────────────┤
│ << Back to Blog            │
└────────────────────────────┘
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║ Distributed Video ID Enumeration in  ║
║Rust: 64 Threads and 16 Sharded Bloom ║
║               Filters                ║
║ 2026-08-24                           ║
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║ Distributed Video ID Enumeration in Rust: 64 Threads and ║
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║ 2026-08-24                                               ║
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║  Distributed Video ID Enumeration in Rust: 64 Threads and 16 Sharded Bloom   ║
║                                   Filters                                    ║
║ 2026-08-24                                                                   ║
║                                                                              ║
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Distributed Video ID Enumeration in Rust: 64 Threads and 16 Sharded Bloom Filters

Table of Contents

  1. The Context / The Problem
  2. The Deep-Dive / Root Cause Analysis
  3. The Implementation / Architecture
  4. Lessons Learned & Best Practices
  5. References

The Context / The Problem

Enumerating massive, distributed identifier spaces across rate-limited public APIs poses fundamental concurrency bottlenecks in systems engineering. When our archival crawler needed to discover and index sparsely distributed alphanumeric video identifiers across billions of candidate keys, naive asynchronous scanning quickly saturated network buffers and degraded memory footprints.

Standard brute-force enumeration tools rely on centralized hash sets or database indexes to prevent duplicate worker dispatches. As throughput scaled beyond 50,000 requests per second across sixty-four worker threads on our AMD EPYC bare-metal cluster, thread contention around shared synchronization primitives (RwLock<HashSet<u64>>) caused CPU stall times to exceed 45%.

Furthermore, network timeouts from intermediate reverse proxies produced false-negative discovery states, causing worker pools to repeatedly re-probe dead keyspaces while missing newly published content. We needed an engine capable of sustained, lock-free key generation, instantaneous probabilistic deduplication, and graceful cooperative scheduling.


The Deep-Dive / Root Cause Analysis

Profiling our initial prototype with perf and cargo flamegraph revealed two catastrophic bottlenecks: atomic cache line contention and allocation thrashing in asynchronous worker queues.

Cache-Line Bouncing on Shared Allocators

In high-concurrency Rust runtimes, allocating heap objects inside hot worker loops (such as formatting dynamic URL strings with format!("https://api.example.com/v/{}", id)) triggers severe allocator contention in the global heap (mimalloc or jemalloc). Sixty-four hardware threads simultaneously issuing small allocations caused cache lines to bounce between CPU sockets on NUMA nodes:

[NUMA Node 0 (Cores 0-31)]   <==== Cache Invalidation ====>   [NUMA Node 1 (Cores 32-63)]
          |                                                               |
  [L3 Cache Line]                                                 [L3 Cache Line]
          \------------------- Global Heap Mutex ------------------------/

Mutex Bottlenecks on Membership Sets

Tracking already-scanned IDs in a traditional HashSet required locking. Even with a reader-writer lock (parking_lot::RwLock), write locks taken when appending newly discovered IDs blocked reading worker threads, halting the entire pipeline during burst discovery periods.


The Implementation / Architecture

To resolve this, we replaced central locks with sixteen sharded, concurrent Bloom filters paired with lock-free ring buffers (crossbeam-channel) and zero-allocation byte buffers (arrayvec).

1. Sharded Lock-Free Bloom Filter Architecture

Each shard is addressed by the high 4 bits of the 64-bit MurmurHash3 of the candidate key, eliminating global cross-core locking:

use std::sync::atomic::{AtomicU64, Ordering};

pub struct ShardedBloomFilter {
    shards: Vec<BloomShard>,
    shard_mask: usize,
}

struct BloomShard {
    bits: Vec<AtomicU64>,
    num_bits: u64,
    hash_seeds: [u64; 3],
}

impl BloomShard {
    fn new(num_bits: u64) -> Self {
        let u64_count = (num_bits + 63) / 64;
        let mut bits = Vec::with_capacity(u64_count as usize);
        for _ in 0..u64_count {
            bits.push(AtomicU64::new(0));
        }
        Self {
            bits,
            num_bits,
            hash_seeds: [0x517cc1b727220a95, 0x6c62272e07bb0142, 0x62b821756295c58d],
        }
    }

    #[inline(always)]
    fn insert_and_check(&self, key: u64) -> bool {
        let mut already_present = true;
        for &seed in &self.hash_seeds {
            let hash = key.wrapping_mul(seed);
            let bit_idx = hash % self.num_bits;
            let word_idx = (bit_idx / 64) as usize;
            let bit_mask = 1u64 << (bit_idx % 64);

            let prev = self.bits[word_idx].fetch_or(bit_mask, Ordering::Relaxed);
            if (prev & bit_mask) == 0 {
                already_present = false;
            }
        }
        already_present
    }
}

2. Zero-Allocation Key Space Worker

Workers receive atomic ranges (Range<u64>) via lock-free channels and stream HTTP HEAD requests directly over reusable TCP connection pools using hyper and rustls:

use tokio::sync::mpsc;
use arrayvec::ArrayString;

pub async fn run_worker(
    mut range_rx: mpsc::Receiver<std::ops::Range<u64>>,
    filter: std::sync::Arc<ShardedBloomFilter>,
    client: hyper_util::client::legacy::Client<hyper_rustls::HttpsConnector<hyper_util::client::legacy::connect::HttpConnector>, http_body_util::Empty<bytes::Bytes>>,
) {
    while let Some(range) = range_rx.recv().await {
        for id in range {
            if filter.contains(id) {
                continue;
            }

            // Zero-allocation base64url serialization
            let mut key_buf = ArrayString::<12>::new();
            encode_base64_id(id, &mut key_buf);

            let uri = format!("https://video-edge.internal/manifest/{}", key_buf)
                .parse::<hyper::Uri>()
                .unwrap();

            let req = hyper::Request::builder()
                .method(hyper::Method::HEAD)
                .uri(uri)
                .header("User-Agent", "ArchiveBot/2.4 (AS214806)")
                .body(http_body_util::Empty::<bytes::Bytes>::new())
                .unwrap();

            if let Ok(resp) = client.request(req).await {
                if resp.status().is_success() {
                    tracing::info!(id = key_buf.as_str(), "Discovered active video identifier");
                }
            }
        }
    }
}

Lessons Learned & Best Practices

  1. Sharded Atomics Beat Reader-Writer Locks Every Time: When threads run into double digits, even read-heavy locks degrade throughput. Partitioning atomic memory blocks by hash bits eliminates lock overhead completely.
  2. Zero-Allocation Hot Paths Are Non-Negotiable: Using ArrayString and fixed-size stack buffers preserved L1/L2 cache locality and increased scanning throughput from 22,000 to 78,000 checks/second per node.
  3. Tune False Positive Rates for Memory Bounds: Calculating optimal bit array size with $m = -\frac{n \ln p}{(\ln 2)^2}$ enabled storing 500 million keys in under 480 megabytes of RAM at an acceptable $0.1%$ false-positive rate.

References